FruityFrank
A downloadable game
Embark on the adventure of an apple called Frank, in a world full of living fruits.
The game is inspired by classic games like Mario, it even shares a main feature: The story is quite gentle, but the game gets really hard.
An indie game made using exclusively open source tools.
Feel free to leave feedback or report bugs in the comment section, it's highly appreciated.
v0.5.0: Small fixes for audio issues
v0.4.9: Initial release
Status | Released |
Author | Hoimar |
Genre | Platformer |
Made with | Blender, LMMS, Audacity, GIMP |
Tags | 2D, Cute, Funny, Pixel Art, Retro, Short |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | German, English |
Inputs | Keyboard |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
Download
Install instructions
For the package version:
Simply run the start script. Further instructions are in the Readme.txt file.
For the smaller standalone version:
You need Java 11 or later to run the game. Download and install OpenJDK, after that run the start script. Further instructions to run are in the Readme.txt file.
If it doesn't work, open a console/terminal in the directory of the start script and execute the game with the command from the Readme.txt file.
If you know what you're doing, you can simply extract a Java runtime and adjust the path in the start script to match the extracted-jdk/bin/java
path.
Known issues:
On Windows 7, due to issues with the JavaFX media player you may need to start the game with the --nosound parameter.
NOTE: The mac builds aren't tested yet, Mac users, please report if they work or not.
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